Hey there, Citra fans! It’s been a few months since our Android version released and its reception has been absolutely wonderful. We wanted to take this opportunity to make an announcement and answer a few questions many of you have had. App Installs Citra Android has now reached 500,000+ installs on the Google Play Store! This is an absolutely incredible achievement and your enthusiasm is a big factor in what drives development of the app.
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It has been more than a year since the last progress report, not for lack of progress, but for lack of writers. To fill in the gap, developers jroweboy and FearlessTobi independently wrote drafts for a new progress report, and another developer zhaowenlan1779 merged their works and added more content. Together, we are able to present you with an update on all the changes we’ve had since 2019 Q1. Since it has been such a long time since the last one, you may already be very familiar with several of these features, but there are also a few here that we haven’t announced until now!
Continue ReadingHello there emulation aficionados!
Today we are unveiling the most requested addition for Citra: Android Support!
That’s right, you can finally play 3DS games on the go!
Hey there, Citra fans! These past 6 months have been crazily exciting, and simply wonderful for Citra overall. We’ve made major breakthroughs which were long overdue. New features, bug fixes, performance improvements, improved game compatibility, and much more await you. So buckle up and enjoy the ride!
Continue ReadingPokémon X / Y and Many More Games Are Finally Working!
You’ve been asking for it for years now, and we’ve been listening, we promise!

The Pokémon league awaits your challenge!
Hello everyone to the summer (or winter, for those on the southern half of this Earth) edition of Citra’s progress reports. Although not very many large changes have been made, many fixes have focused on accuracy improvements and implementing some of the sorely needed user experience features. Before we go further into this, our Patreon poll results are out. We asked our patrons, which feature they would like to see us work on next and they delivered.
Continue ReadingIt’s finally happening folks: The Citra Team would like to announce that we now have a project-wide Patreon. This will be a way for you, our users, to donate directly to the Citra developers, in support of their efforts to continue to make Citra the best option available to enjoy 3DS games. Patreon will be yet another way for our biggest fans to contribute to the project. Become a Patron !
Continue ReadingIt’s been a while folks - since the last report, we have had many new features come to Citra. Some notable ones include multiplayer improvements, hardware shader improvements (post GLvtx), a logging system rewrite, and the highly coveted camera support. Our continuous integration (CI) systems were optimized as well. Apart from these, we have had many more minor features, improvements, and bug fixes. So, without further ado let’s get right into it:
Continue ReadingCut to the chase, how fast is this?
Before
After
Realtime performance comparison with framelimit off
Continue ReadingNew year, new changes in Citra. Specifically, lots of technical changes under the hood, from applets to IPC, have made Citra even more accurate and laid a foundation for even more goodies the next year. With many great changes all around, this article is going to be packed to the brim with all the new goodies that have come to Citra during those crimson months. But, enough faffing about! Let’s get right into it:
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