Citra Progress Report - 2017 September

Winter arrives once more, and like I mentioned in August’s progress report, I am extremely excited for what’s in store. In fact, many of the really big goodies I’ve decided to seperate to their own articles, which should be coming up in the next few weeks. There’s also been many changes this month that improve the speed of emulation across the board, on top of the usual improvements in accuracy and features.

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Announcing Networking Support

Networked Multiplayer is one of those features that was so surprising to see, that the lucky few chosen to test it were wondering if it was real. For the past year, several developers have banded together to bring this amazing implementation of online play to Citra. The Nintendo 3DS heavily relies on wireless for its slew of multiplayer compatible titles. Considering that so many games feel empty without their multiplayer features, we’re excited to announce that in select titles, you’ll be able to play together with your friends across the world in the latest Canary builds of Citra!

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Introducing Automatic Updates

Emulators grow quickly. Last month alone, there were 39 pull requests merged to Citra. For this reason, it’s important to be able to manage the many different versions of an emulator. Until now however, Citra has had no installer or updater for the nightly builds. Although the now obsolete Bleeding Edge builds did have both of these things, it was limited to Windows, and the installer framework had some issues that restricted what we could do with it.

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