HLE Audio Comes to Citra

Special thanks must be given to fincs and the rest of the 3DS community for their work reverse-engineering the DSP firmware.  Without that work, Citra would not be this far with audio emulation. As of May 19th, 2016 , Citra now has preliminary High Level Emulation (HLE) audio support!  This means that users playing on Citra no longer have to listen to the deafening sound of silence in many titles.  To get to this point was a huge reverse-engineering effort done by multiple people, with m…

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Texture Forwarding brings HD output to Citra

One of the big things everyone has been wondering about Citra is when it will be able to render games at HD resolutions.  One of the great things about emulators is that they can surpass the limitations of the original console, especially when it comes to graphical fidelity.  With the 3DS specifically, many beautifully detailed games are hidden behind staggeringly low resolution screens topping out at 400x240.  With  Texture Forwarding  (from tfarley, based on yuriks ea…

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Citra Progress Report - 2016 P1

Welcome to the first Citra Progress Report of 2016! While 2015 will be considered the year that Citra first played games, 2016 is quickly shaping up as a year filled with higher compatibility, greater stability and much more as Citra matures. The avalanche of new features from tons of contributors has made it hard to keep up with everything even for developers! Because there have been so many changes and there are so many different games, it can be very hard to keep up with what is working and what is no…

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