Citra Progress Report - 2018 Q2

Hello everyone to the summer (or winter, for those on the southern half of this Earth) edition of Citra’s progress reports. Although not very many large changes have been made, many fixes have focused on accuracy improvements and implementing some of the sorely needed user experience features. Before we go further into this, our Patreon poll results are out. We asked our patrons, which feature they would like to see us work on next and they delivered.

Continue Reading

Citra Now Has a Patreon

It’s finally happening folks: The Citra Team would like to announce that we now have a project-wide Patreon. This will be a way for you, our users, to donate directly to the Citra developers, in support of their efforts to continue to make Citra the best option available to enjoy 3DS games. Patreon will be yet another way for our biggest fans to contribute to the project. Become a Patron !

Continue Reading

Citra Progress Report 2018 Q1

It’s been a while folks - since the last report, we have had many new features come to Citra. Some notable ones include multiplayer improvements, hardware shader improvements (post GLvtx), a logging system rewrite, and the highly coveted camera support. Our continuous integration (CI) systems were optimized as well. Apart from these, we have had many more minor features, improvements, and bug fixes. So, without further ado let’s get right into it:

Continue Reading